There's much attention around a pretty new render engine: Corona Render. A lot of users are migrating from Vray to Corona render, due to its simplicity and a mixed biased/unbiased physically accurate render engine. In this article I'll show you an interior render Vray vs Corona comparison, are you ready to see the fight between these two contenders?
Vray Maya Tutorial
TYPE: maya guide
CATEGORY: Corona Render, VRay Render, VRay vs Corona
There are a lot of contenders to take the crown of the best render engine for architectural renders, nowadays there's a lot of hype around Corona vs Vray. It seems that the king (vray) is loosing many users because of the rise of Corona render. What are the reasons of the success of Corona vs vray? Let's take a quick tour.
V-Ray is easy to deploy on any Windows, macOS, or Linux network. V-Ray licenses are floating and can be centrally served and locally checked out. And V-Ray Standalone allows for headless rendering across your render farm. V-Ray for Maya also includes two software development kits to customize your rendering workflow. V-Ray is a series of professional rendering plugins/standalone apps developed by Chaos Group company. Of which, V-Ray for Maya provides high-quality graphics and animation rendering capabilities for the excellent 3D modeling software Maya.
Corona render delivers high quality, physically-based shading in production rendering, its features are integrated into Autodesk 3ds Max and Cinema 4D. Corona render born around 2012 as a “proudly CPU based render engine”. It supports both unbiased path tracing and biased UHD cache to deliver a pretty fast but very accurate GI results. It has a stand-alone frame buffer where you can tweak your renders until they are completely clean (Corona uses the Progressive render mode). The interface and the overall logic is similar to the famous Maxell Render.
V-Ray is probably the most famous and used render engine nowadays. It is developed by Chaos Group (Bulgarian: Хаос Груп), a Bulgarian company based in Sofia, Bulgaria, established in 1997. V-Ray is used in media, entertainment, and design industries such as movie, industrial and product design, video games and architecture. It can use traditional biased Raytracing (global illumination, photon mapping) or Brute Force unbiased algorithms. You can use V-Ray with almost any 3d software thanks to their very well written plugins. V-ray also has its own GPU render engine (V-Ray RT) used for IPR renders. I'm going to test V-ray 3.4
V-Ray 5 for Maya is a production-proven ray-traced renderer with a full suite of tools to create professional photoreal 3D imagery, animations, and visual effects. It’s extensible customization options and powerful lighting, look-development, and quick post-processing features save users time, let them go beyond just rendering, and help them.
V-ray Next For Maya 2019
I tried to make the overall scene and light set up very simple, just to reduce the number of factors that could enter in the game. Whenever possible I used the same Maya light primitives, I've also put any light source in the same position and with the same intensity. Obviously the rendered images are not identical because any render engine interprets the lights and materials in its own way. There's also a slightly different perspective because I set up 2 different scenes. No post processing. V-ray 3.4, Corona Render 1.5
I used an average pc: CPU I7 2600k @ 4.4GHz (to give you and idea of its compute power the Cinebench R15 Score is 758), 32GB DDR3, Nvidia GTX 1060 6GB, SSD 500gb. Win 10 pro 64 bit
FIRST TEST: INTERIOR RENDER
Same scenario for both render engines: Sun&sky + area light. The scene consists of 3M vertices, plain polygons, 3 diffuse bounces, no caustics, SSS, dispersion effects, hair or fur. I kept the environment pretty flat to make us clearly see and compare both noise and render quality. Brute Force + Light Chace for V-Ray, Brute Force + UHD for Corona. 1 hour of render for both.
At glance no big differences, anyway I like a lot the Corona tone mapper: it is very easy to correct burned highlights and bad shadows without loosing contrasts. By default, the Corona's sky casts a more saturated blue compared to the Vray's sky. Just take a closer look to see some significant details:
Vray did a much cleaner render but the Corona render has much more GI details. Take a look at the carpet and to the bed's wrinkles: Corona wins but it has a lot of noise. I think I could get rid of noise in 1-2 hours more.
V-Ray is the old king, tons of tutorials, material libraries and 3d models V-Ray render-ready. It has a large set of options and if you know how to tune them you can beat Corona in Speed but not in GI detail, but the Unbiased/Brute Force approach is way slower than Corona. Christmas at little beach street bakery pdf free download. Vray also supports GPU rendering, which can become a game changer in the future. More complex than Corona (it can be good for power-users but not for the average one). Much expensive than Corona.
Corona is faster if you like the unbiased approach. It is way simpler than V-ray to set up and obtain good results. Corona lacks some advanced features but the development is fast, you have also a pretty limited choice regarding the 3d software to use (Maya is not supported). Corona is much cheaper than v-ray (but you have to pay the license monthly, there's no one time payment option).
Fell free to share your opinion and your experience in the comments below!